As you'll see in the video below, progress is coming along nicely. Maybe that's why BeamNG's Drive captured my attention.īeamNG has been at work since 2011 on a new soft body physics engine for their in-development title, Drive. The risk of crashes and, more importantly, the ability to knock opponents out of the race with well-timed takedowns, made all the difference. While I grew up with games like Pole Position and Rad Racer, driving games never really clicked with me until I played Burnout 2 (and more recently Criterion's Need for Speed titles).